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Doubling Technologies Live Streams

Doubling Technologies Live Streams

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Aaron Jackson

I primarily use this channel to post videos of projects I build in live streams. I generally stream builds like these on Sundays at 2pm Pacific. Tune in there or check the VODs here after the streams for more builds like this one. https://twitch.tv/yolanother

Aaron Jackson
YouTube Video VVVhNTlLTllscXlOZHktVGNnbTRrOUdnLnBTVmtQaUU2Rzg4 Sorry, the audio was broken. Will try to add an audio track and publish at some point.

Today we're going to work on an AI assistant that will help us complete various tasks on the stream and potentially interact with the Unity AI integrations we've built the last few streams. It's another AI filled stream.
Sorry, the audio was broken. Will try to add an audio track and publish at some point.

Today we're going to work on an AI assistant that will help us complete various tasks on the stream and potentially interact with the Unity AI integrations we've built the last few streams. It's another AI filled stream.
Building an AI Streaming Assistant
This week we're going to use the AI tools we've been working with to try to build a networked enemy AI. We'll be using a combination of ChatGPT, GPT4, and custom rolled gpt-3-turbo apis. Time for another zombie and AI filled stream!

Join Discord: https://discord.gg/A556Cqgt
Support the stream: https://streamlabs.com/yolanother
Building AI Tools with AI - Part 2
The zombies just kept rising again on tonight's stream! 
4:00:54 - Rssults
9:54 - AI Art Website https://aiart.doubtech.com
17:57 - Agent Design

Today we're going to jump on the AI bandwagon and work on some AI tools! We'll be using a combination of ChatGPT, GPT4, and custom rolled gpt-3-turbo apis to build tools for making my work faster in Unity. While we do that we're going to have a bit of fun with Zombies and maybe hook some up to an AI system from the asset store. It's an AI filled stream!


Join Discord: https://discord.gg/A556Cqgt
Support the stream: https://streamlabs.com/yolanother
Building AI Tools with AI
Today we are going to follow up from last weeks stream and show the full process of exporting a CC3 character to Unity and converting it to an Inworld Character.

https://github.com/yolanother/UnityVisemeAdapter

Join Discord: https://discord.gg/A556Cqgt
Support the stream: https://streamlabs.com/yolanother


0:00 Waiting for people to join
4:17 CC3 Character Creation
10:06 Inworld Character Creation
22:30 Inworld Character Setup (First Character)
35:24 Working Inworld Character Demo
37:26 Creating a Second Character
38:48 Defining Bob in Inworld Studio Web
41:01 Rigging Bob
46:46 Talking to Bob (Second Character Demo)
Integrating Character Creator 3 in Unity
I expanded on the last video and tried to adhere more to a conversation about clues around a murder. The AI managed to stay on topic pretty well this time. I need someone to help me put together a better story line to see how well I can do with clues I'm not making up on the fly :-P.

Partial Transcript:
Sherlock Holmes:
Ah,
Sherlock Holmes:
yes.
Sherlock Holmes:
I am a consulting detective, Watson.
Sherlock Holmes:
I have solved many of London's most mysterious cases with my powers of deduction and analytical thinking.
Sherlock Holmes:
What can I do for you?
Me:
I have a mystery.
Me:
I have a mystery.
Sherlock Holmes:
Interesting.
Sherlock Holmes:
Do tell me more about this mystery.
Sherlock Holmes:
My mind is a veritable steel trap, and it would be my pleasure to assist you in solving the case.
Me:
I'm trying to solve a murder.
Sherlock Holmes:
Murders always fascinate me, and this one sounds particularly intriguing.
Sherlock Holmes:
Tell me more about the victim and what evidence you have to work with.
Sherlock Holmes:
For a crime such as this, there must be clues that can lead us to the perpetrator.
Me:
They found a body in the study.
Sherlock Holmes:
Fascinating.
Sherlock Holmes:
I'm sure we can solve this mystery together.
Sherlock Holmes:
Let's begin by examining the scene of the murder.
Sherlock Holmes:
We can look for any signs of a struggle, or any other potential leads that may help to identify the killer.
Sherlock Holmes:
Aha!
Me:
But it was in the study and we found powder around it and it looked like it had been hit over the head.
Sherlock Holmes:
It sounds like you have some clues to work with, Watson.
Sherlock Holmes:
Tell me more about the powder and what it looked like.
Sherlock Holmes:
Could it be connected to the weapon of the murderer?
Sherlock Holmes:
Or is it something else entirely?
Me:
The powder looks like flaked marble.
Sherlock Holmes:
Ah,
Sherlock Holmes:
I see.
Sherlock Holmes:
Well, it is possible that this flaked marble could be linked to the killer's weapon.
Sherlock Holmes:
We will need to analyze it further to determine its origin and how it connects to our investigation.
Sherlock Holmes:
We should also look for any other evidence at the scene of the crime that may help us piece together this puzzle.
Sherlock Holmes:
Statues, you say?
Sherlock Holmes:
That is an interesting lead.
Sherlock Holmes:
It could be that the murderer was trying to hide something amongst the statues.
Sherlock Holmes:
We must investigate this library and its contents more closely.
Sherlock Holmes:
I am sure that we will find something of great value there.
Me:
In the library, they're statues in books and there's a globe in the corner.
Sherlock Holmes:
Interesting.
Me:
The corner of one of the statues was broken.
Sherlock Holmes:
It seems that we have stumbled upon something of significance.
Sherlock Holmes:
Let us take a closer look at this statue and see if we can find any clues as to why it was broken.
Sherlock Holmes:
I am sure that with some careful observation, we will be able to uncover something of importance.
Sherlock Holmes:
Now,
Sherlock Holmes:
now Watson, let's not jump to conclusions just yet.
Sherlock Holmes:
What do you think?
Sherlock Holmes:
What is your opinion on what we have just discussed?
Me:
They're two people that were seen at the scene of the crime, but I didn't get to tell you who was at the murder scene.
Sherlock Holmes:
I think we have a good possibility that these two people may be linked to this case.
Sherlock Holmes:
Have you any other ideas, {player}?
Sherlock Holmes:
It would be most helpful if you could provide us with your insights.
Me:
the people that were seen there, where Colonel Mustard and Scarlet,
Sherlock Holmes:
Ah,
Sherlock Holmes:
so it is a matter of revenge then.
Sherlock Holmes:
Tell me more about this grudge.
Sherlock Holmes:
What might have been the motive?
Me:
Colonel Mustard had a grudge against the victim and Scarlet. Never liked him.
Sherlock Holmes:
Ha!
Sherlock Holmes:
It appears that we have stumbled upon a rather intriguing clue.
Sherlock Holmes:
Let's examine it further, shall we?
Sherlock Holmes:
It would seem that we have an affair of some sort, and the possibility of a crime of passion.
Sherlock Holmes:
We must continue to uncover the facts in order to ascertain more about this situation and ultimately solve this mystery.
Me:
Scarlet had an affair with the victims.
Me:
Who do you think? Did it?
Sherlock Holmes:
A wise detective never leaps to conclusions without gathering all the evidence, my dear Watson.
Sherlock Holmes:
However, if I were to make a guess, it is likely that someone close to the victim was involved in this unfortunate matter.
Sherlock Holmes:
We need to find out more information, and then we can draw our own conclusions.
Sherlock Holmes:
That may very well be the case, my friend.
An AI Murder Mystery
Playing with a challenge from the Inworld.AI discord. "Create a Sherlock Holmes character"
A Conversation with Sherlock Holmes
Today we're going to be playing a bit with Character Creator 3. I haven't used their integration in a while so I'd like to see what's improved. We'll set up a character in CC3, export it to Unity, and then set it up with lip sync. As part of this we will be updating my twitch bot apps.

Join Discord: https://discord.gg/A556Cqgt
Support the stream: https://streamlabs.com/yolanother
Integrating Character Creator 3 in Unity
Today we're going to play with some new sci-fi ship assets I got in the New Years sale. We're going to use Space Combat Kit to throw together a quick space battle scene and then throw in some InWorld AI backed characters to make the battles more interesting.

Join Discord: https://discord.gg/A556Cqgt
Support the stream: https://streamlabs.com/yolanother
Space Battles with AI Snark
In tonight's stream we built an Inworld AI based enemy pilot to fight using Space Combat Kit. This is the result. The Inworld character was mostly designed with descriptions generated by Chat GPT so it was AI creating AI :).

Assets:
Space Combat Kit: https://assetstore.unity.com/packages/templates/systems/space-combat-kit-108097?aid=1011l3RId
Hi-rez Spaceships Creator: https://assetstore.unity.com/packages/3d/vehicles/space/hi-rez-spaceships-creator-152471?aid=1011l3RId
Inworld.ai: https://inworld.ai
Flying against Inworld AI
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